It’s been almost a month since release, and it has been a rollercoaster ride. I’ve now solved most of my OOM issues and know how to avoid most of the bugs that plague the RTM version of P3D v2. Even when the bugs are sorted, there are still many issues and features for Lockheed Martin to work on before I can call P3D v2 anything more than an FSX service pack. The atmospheric effect of HDR lighting and shadows does improve immersion, but it soon becomes second nature, and then I am back craving for the same upgrades that were missing in FSX and P3D1.4. But, I’ve reached the point of no return, and P3D is now the only flight simulator in active use. Some improvement is better than no improvement!
The Preapar3D v2 Diary #2: Point of no return