This blog has gotten little attention lately, but family obligations have left me with little time to sim, and even less to blog the last couple of years. That isn’t going to change any time soon, but I’m starting a project that will give the blog a tad more focus for the next few months.
I’ll be doing a trip around the virtual globe using mostly freeware addons in Prepar3D v3.1. It would have been fun to use freeware only, but there are a few basic payware addons that I can’t live without:
- ORBX FTX Global
- ORBX FTX Global Vector
- ORBX FTX Open LC Europe
- Pilot’s FS Global Real Weather
- REX Soft Clouds
I rarely buy any payware these days (and I’ll get more into why later), but the above mentioned addons get my full support for a few good reasons. ORBX, Pilot’s, REX and FSUIPC have been in business for a long time. They make high quality addons that are simple to install and use, but most of all, they have been both willing and able to support Prepar3D while still maintaining compatibility with older versions of the ESP-based simulators.
It would have been nice if some of the functionality and graphic enhancements these addons offer were baked into Prepar3D as stock features. However, Lockheed Martin have shown very little interest in doing so and instead seem to focus and encourage third party developments for their simulator platform. Let’s face it, there have been only minor changes and improvements of geographical data (vector, mesh and land class), airport and navaid data, autogen and landclass textures and objects, ATC and AI traffic since Prepar3D 1.0 was released five years ago.
Buckle up! First flight starts tonight…